Meta Memory
VR
HCI
This immersive experience explores the intersection between digital waste and memory, drawing attention to how both are often held onto, even when their practical value has diminished. People frequently become attached to memories, especially from childhood, in the same way they accumulate and keep digital remnants—old files, or forgotten virtual objects.
The experience begins in a whimsical dreamy nature land with 3D scanned objects as a digital waste spawning everywhere and that each of them will justify their existance as a player interacts. On why they were kept in Meta Memory.
This work was part of Peckham Digital 2025




A collaboration work with Heather Bell
World building via Unreal Engine with some LLM (Deepseek) implemented for the object story telling. Main interaction on Unreal Engine was done through Blueprint. Using 3D scan objects that people upload on Polycam. Landscape and many materials are pre-made asset from Fab.com






More documentation images/iterations

